WebAssembly 3.0 Live! 64-bit Memory 16EB + Garbage Collection - เปลี่ยนเกม Developer
WebAssembly 3.0 ประกาศ standard กันยายน 2025 i64 memory (16EB), Multi-memory, GC, Typed Refs, Tail calls, Relaxed SIMD เริ่มรัน Chrome/Edge/Firefox + Wasmtime
WebAssembly 3.0 vs 2.0: Major Upgrades
|
| Memory | 32-bit (4GB max) | 64-bit (16EB) |
| Memories/module | 1 | Multiple |
| GC | ❌ Manual | ✅ Native GC |
| Typed Refs | ❌ | ✅ Type safety |
| Tail Calls | ❌ | ✅ Stack safety |
| SIMD | Strict | Relaxed + deterministic |
| JS Strings | Manual | Native APIs |
Memory Revolution: i64 + Multi-Memory
🚀 32-bit → 64-bit: 4GB → 16EB theoretical
📦 Web limit: ~16GB practical
🔄 Multiple memories: Isolate data regions
Use case: Video editors, 3D renderers, databases
Garbage Collection (GC) Proposal
✅ JS/TS: V8/Deno native support
✅ Rust: no-std + GC allocators
✅ Java/Kotlin: JVM → Wasm GC
✅ Go: Experimental GC support
Syntax:(gc: i31ref) <- (func (ref any) (result i31ref)
struct.new $MyStruct
)
New Instructions & Performance
⚡ tail.call $func ;; Zero stack overhead
🧮 relaxed.simd.f32x4.add ;; Deterministic FP
🔗 typed.ref.test any $type ;; Runtime type check
📏 i64.load8_u offset=0 ;; 64-bit memory access
Perf gain: 15-30% faster large workloads
Language Support Matrix
|
| Rust | ✅ | Full GC | wasm-bindgen |
| C/C++ | ✅ | Multi-mem | Emscripten |
| Java | ⚠️ | GC native | TeaVM |
| Kotlin | ⚠️ | GC native | Kotlin/Wasm |
| Dart | ✅ | Typed Refs | Dart → Wasm |
| OCaml | ✅ | Tail calls | js_of_ocaml |
Browser & Runtime Support 2026
🌐 Chrome 125+ : Full Wasm 3.0
🦊 Firefox 132+ : GC + Multi-mem
🟦 Edge 125+ : Complete
⚙️ Safari 19+ : Q1 2026
🦀 Wasmtime 20.0 : Production ready
🐳 Wasmer 6.0 : Docker integration
Deploy Wasm 3.0 - Quick Start
Rust + Trunk:cargo install trunk
echo 'fn main() { println!("Wasm 3.0!"); }' > src/lib.rs
trunk build --release
GC Example (AssemblyScript):class Point { x: f64; y: f64 }
let p = new Point(); // GC managed
Docker Wasm Runtime:FROM wasmtime/wasmtime:v20.0
COPY app.wasm /app.wasm
CMD ["wasmtime", "/app.wasm"]
Real-world Use Cases Wasm 3.0
🎮 Game engines: Unity/Unreal → Browser
🎬 Video: FFmpeg 8K real-time
📊 Databases: SQLite + Postgres
🧮 ML: ONNX Runtime 70B models
💻 IDE: VS Code server-side
16GB apps: Photoshop, Blender, Figma clones
Wasm 3.0 vs Native/Electron
|
| Binary Size | 50MB | 150MB | 2MB |
| Cold Start | 50ms | 2s | 10ms |
| Memory (1GB app) | 1GB | 2GB | 300MB |
| Cross-platform | ⚠️ | ✅ | Universal |