Supports 20 listed games
If your game is not on the list, start with VPS and tell us what you want to run. Our team can help scope specs, region, and community-side services.
Start with a VPS and tell us your game, player count, region, and the side services you need.
If your game is not on the list, start with VPS and tell us what you want to run. Our team can help scope specs, region, and community-side services.
Built for roleplay communities, custom resources, economy systems, whitelists, and continuous player traffic.
Suitable for survival, modded, proxy, plugin-heavy communities, and worlds that need stable RAM, CPU, and storage behavior.
Pair game hosting with VPS for panels, auth, databases, bots, webhooks, APIs, or other services that should run separately from the core game runtime.
Place the server in the region closest to most of your players. You pick it when you order the VPS.
Attack traffic at the network layer (L3/L4) and the application layer (L7) is filtered before it reaches your game server, so events and streamer traffic need no extra protection plan.
Every game VPS is a full virtual machine on XCP-ng, an open-source virtualization platform built on the Xen Project hypervisor. You get a machine with its own operating system and kernel, plus the vCPU, RAM and disk of your plan, instead of sharing an operating system with other customers the way web hosting does.
Xen is a type-1 hypervisor: it runs directly on the hardware instead of on top of another operating system. The Xen Project is a Linux Foundation project, and XCP-ng grew out of Citrix XenServer, with Vates supporting its development.
Each VPS boots its own operating system, so you get root on Linux or Administrator on Windows Server. Install the game server, Java, .NET, a database or any library the game needs, and run whichever server version your community wants.
Kernel-level software works too: run the game server and bots in separate Docker containers, set up a VPN for your admin team, or write firewall rules that open only the ports the game uses.
Some game server software ships only for Windows, while some is meant to run on Linux. Check the game's server guide, then pick the system when you order; the order page shows each system's minimum specs. Windows Server generally needs more RAM and disk than Linux. You can switch later by reinstalling, which erases everything on the disk.
The hosts behind every VPS plan use Intel Xeon Gold 5220R processors, DDR4 memory and U.2 NVMe SSDs.
A 2nd Gen Xeon Scalable processor (Cascade Lake). Per Intel's specifications, each chip has 24 cores and 48 threads, a 2.20 GHz base clock, up to 4.00 GHz turbo and 35.75 MB of cache.
Many game servers simulate most of the world on one main thread, so per-core speed often matters more than core count. When that thread cannot keep up, players feel lag even while other vCPUs sit idle. 4.00 GHz is the chip's maximum; the clock you actually get varies with host load.
A plan's vCPU is a virtual CPU that the hypervisor schedules onto the host's cores, so it does not always equal one physical core. If a game lists recommended specs in cores, leave some headroom and check real CPU use in the portal once the server is running.
Per Intel, this processor supports DDR4-2667 memory across up to six channels. The RAM in your plan is the memory your virtual machine can use. Games with large worlds, many mods or many players online at once usually run out of RAM before anything else.
U.2 is the 2.5-inch server form factor for NVMe drives, which connect over PCIe. Games that read and write many small files, such as loading new map areas, saving the world or writing an RP server's database, benefit from NVMe storage. Each plan's disk size is in the price list.
Whether survival, sandbox, FPS, simulation, or MMO — we support every engine and community size
Survival, Modded, Proxy
Roleplay, Custom RP
Survival, PvP
Survival Evolved, ASA
Co-op Survival
2D Sandbox
Competitive FPS
Creature Survival
Sandbox, TTT, RP
Factory Building
Zombie Survival
Zombie Crafting
Isometric Survival
Free Survival
Open World Survival
Vampire Survival
Action Survival
Horror Survival
Automation
Team FPS
Don't see your game? We support many more — just tell us the game and engine you need
Contact usNo single formula fits every server. The same game uses very different resources depending on mods, plugins and player count. Treat this as a starting point, read the game developer's recommended specs alongside it, and adjust from real usage in the portal.
An unmodded game with a handful of players can usually start on a small plan. Open the server, check CPU and RAM use in the portal while everyone is online, keep the plan if there is room to spare, and upgrade if it keeps filling up.
RAM is usually the first limit: every mod and plugin keeps data in memory, and a widely explored world adds more. Pick a plan with more RAM than you plan to give the server process, because the operating system needs its share too.
The number of resources, scripts and the database matter as much as the player count. If the database runs on the same machine as the game, leave CPU and RAM for it as well; as the server grows you can move the database to a second VPS.
Games such as Rust, ARK or Palworld use more as the map, the number of structures and the player count grow. Start from the developer's recommended specs for a dedicated server and pick a plan with RAM to spare above that.
If the server does most of its work on one main thread, extra vCPUs help the work around it, such as world saves, compressing backups or running several servers on one machine, more than the main thread itself. Check usage in the portal to see whether CPU or RAM is the bottleneck before you choose how to upgrade.
You can upgrade to a larger plan from the portal and pay only the difference for the days left in the billing cycle. If you are unsure and the plan offers daily or weekly billing, try it with real players for a short period first. If no plan fits, choose the custom option on the rent page and set vCPU, RAM and disk yourself.
Game VPS uses the same plans and prices as our regular VPS. Pick a plan with enough RAM and vCPU for your server and rent it in the portal right away.
Showing 6 of 16 plans
Plan prices can't be shown right now. Our team will help you pick the right plan.
Ask about plansAdd IPv4 addresses, a dedicated network port or international bandwidth to any of our services. Each add-on costs the same on every service.
Every game server runs on your own VPS. Order it in the portal right away, or talk to the team first if you are unsure about the specs.
If you are not sure what specs you need, send the game, your peak player count and the mods or plugins you use. The team will suggest a plan and region.
Pick Thailand or Singapore depending on where most players are, then Linux or Windows Server depending on what the game server software supports.
Pick a plan from the same price list as VPS, or choose custom to set vCPU, RAM and disk. The rental comes out of your account balance, which you top up with PromptPay, TrueMoney, a card or crypto.
Set the server name and the root or Administrator password, then confirm the order. The new server appears in your service list with its setup progress.
Once the server is online, sign in over SSH, RDP or the browser console, install the game server, open the ports the game uses in the operating system firewall, and take a snapshot before you let players in.
Everything is on each VPS service page, and you can do it yourself at any time without opening a ticket.
Start, stop or reboot the server from the portal when it hangs or after a game update, and force the power off when the system is too stuck to shut down normally.
Reach the server screen even when SSH does not work, to fix a firewall rule or read the boot messages.
If a firewall mistake cuts the server off from the internet, reset its network settings from the portal. Access is briefly interrupted while it runs.
Take a snapshot before adding mods or plugins or updating the game, and roll the server back to it if something breaks. There is a free slot; snapshots beyond it are charged once when created, and snapshots are deleted along with the VPS.
Watch live CPU, memory, disk and network use, refreshed every few seconds, to see when your player count starts to outgrow the plan.
Upgrade to a larger plan from the service page. Before you confirm, you see what you pay today and the next renewal price.
Reset the root password, reinstall the operating system to start from scratch, and turn on auto-renewal so the balance is charged on the renewal date.
Every game VPS gets full DDoS protection at no extra cost, with nothing to configure.
Network- and transport-layer attacks (L3/L4), such as floods aimed at the game port, and application-layer attacks (L7) on your community website or API are filtered before they reach your machine. Attack traffic from abroad is filtered before it enters Thailand.
Every plan includes unlimited bandwidth within Thailand and one IPv4 address. For a separate IP per server, a dedicated network port or extra international bandwidth, see the add-ons above.
It is the same machine at the same price, ordered from the same VPS rent page. What you get on top is the team suggesting specs, region and side systems for the game you tell us about. If you want the machine for something other than games, it works like any VPS.
Web hosting is managed through Plesk and built for websites, but it has no root access for running a game server process that has to stay up all the time. Use hosting for your community site, server rules or forum, and keep the game itself on a VPS.
You get a whole physical machine with the specs listed in the catalog, plus IPMI. It suits a community big enough to need a full machine, or running many game servers together. Dedicated servers are ordered through sales, and a managed option is available with scope and price agreed with sales.
We support the 20 games listed on this page. In practice, many communities need not only the game runtime itself, but also panels, auth, bots, APIs, announcement sites, and other side services.
Great for communities that need stable runtime, custom resources, economy systems, whitelists, and reliable player operations.
Suitable for survival, modded, proxy, plugin-heavy, and long-running Minecraft communities with larger worlds.
If your game is not on the list, rent a VPS and tell us the game or engine you want to run. We can help outline the right starting point.
Pair game hosting with VPS for dashboards, auth services, Discord bots, webhooks, or backend tools that should run separately from the game itself.
You do not need to know every technical detail. But if you share core information up front, such as game, player volume, region, and mod/plugin stack, we can scope the right resources much more accurately.
Share expected average and peak player counts so CPU, RAM, and scaling assumptions can be scoped correctly.
Especially for FiveM resources, Minecraft modpacks, plugin-heavy setups, or panels with multiple dependencies, this helps a lot.
If your players are in Thailand, SEA, or spread across multiple regions, share that early so region and latency expectations can be aligned.
If you also need a community site, landing page, top-up flow, auth service, or Discord bot, it is better to plan the stack from day one.
Many communities need more than just the game runtime. Websites, player systems, announcements, and protection layers become important as the community grows.
Useful for landing pages, rules, announcements, forums, top-up pages, or a central news site for players.
If you already know your approximate budget, game list, or community requirements, a short discussion up front can prevent wrong sizing and rework later.
No. We support the 20 listed games, including Rust, ARK, Valheim, Palworld and CS2. If yours is not on the list, rent a VPS and tell us the game, engine, rough player count and the mods or plugins you use, and the team will help outline a starting setup.
Yes. It uses exactly the same plans and prices as VPS and is ordered from the same VPS rent page in the portal. The rental is deducted from your account balance, which you top up with PromptPay, TrueMoney, a card or crypto, and you can turn on auto-renewal on the service page.
XCP-ng is an open-source virtualization platform built on the Xen Project hypervisor, which runs directly on the hardware. Each VPS is a full virtual machine with its own kernel, so you get full root or Administrator access, a choice of Linux or Windows Server, and room for Docker, a VPN or your own firewall rules, much like having a server of your own.
The hosts use Intel Xeon Gold 5220R processors (2.20 GHz base, up to 4.00 GHz turbo) with DDR4 RAM and U.2 NVMe SSDs. A vCPU is a virtual CPU the hypervisor runs on the host's cores, so it does not always equal one physical core. If a game lists recommended specs in cores, leave headroom and check real CPU use in the portal.
It depends on the game, mods, plugins and how many players are online at once, so no single number fits every server. Start from the developer's recommended specs, leave RAM for the operating system and mods, then check CPU and memory use in the portal during busy hours and upgrade from there if they fill up. If you are unsure, send the team the game, player count and mod list for a suggestion.
Yes. This is especially relevant for servers that rely on custom resources, mods, plugins, frameworks, or multiple panels. Sharing those requirements early leads to a more accurate setup recommendation. Take a snapshot before adding a new mod or plugin so you can roll the server back if something breaks.
A game VPS is self-managed like every VPS: you install and update the game server with your own full access. The team suggests the plan, region and setup approach from the details you send through the contact page. If you get stuck during installation, open a technical ticket in the portal and attach log files or screenshots.
Every server gets full DDoS protection at the network layer (L3/L4) and the application layer (L7) for free. If you expect a big event or have seen unusual traffic before, tell the team early so we can watch it with you.
You can choose Thailand or Singapore. Pick the one closest to most of your players. If your players are spread across several countries, tell the team where they are and we will help you decide.
Yes. Every plan includes one IPv4 address, and extra addresses are 150 THB per month each. That is useful when you want each game server or community site on its own IP. Ask through the contact page.
Yes. Upgrade to a larger plan from the service page in the portal and pay only the difference for the days left in the billing cycle. Check CPU and memory use during your busiest hours first so you pick the right size.
Yes. Open a support ticket in the migration category in the portal with the game, the size of your world or database, and the mods or plugins you use. The team will help you plan the move.
Share the game name, player volume, region, plugin or mod profile, and any side systems such as websites, bots, auth, or top-up flows. We will help shape the right stack for your community.
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